Ensuring every level is possible to 3-star
Frustration Factory » Devlog
I’m finally (almost) done with level design for the full release. Now… I just have to play my own game a ton to make sure I can 3-star every level. Because if I can’t, who can? It’s also a great time to decide if I like my own game, because if I don’t, who will?
The good news? Yes! There are many times where I should get back to coding but end up trapped in the well known “just one more shot at this level – I’m sure I can do it” mental state that is the mark of a good game. Woot!
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Frustration Factory
A game of concentration, patience and frustrating chaos
Status | In development |
Author | frostedaxe |
Genre | Puzzle |
Tags | Crafting, factory, Singleplayer |
Languages | English |
More posts
- Debugging Godot raycasting in Frustration Factory4 days ago
- Frustration Factory -- now with OSX support32 days ago
- Six new achievements added47 days ago
- Minor "Frustration Factory" update featuring in-game settings52 days ago
- Bug fix release: level-over screen showed incorrect stars57 days ago
- New version of Frustration Factory: 0.5.0359 days ago
- Frustration Factory has a side benefit? Concentration improvements?66 days ago
- It's alive: Frustration Factor initial release69 days ago
- The hardest part of game development? tutorials. ugh.86 days ago
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