Debugging Godot raycasting in Frustration Factory


One of the longest elements of developing Frustration Factory was getting the collisions and world interactions correct for all the falling pieces. I finally decided to work around this problem using some specially timed “ray casts” in order to detect objects in front of each piece that weren’t always getting properly collision detected otherwise.

I decided this was so useful, I made a generic Godot plugin for everyone to use and created a tutorial / demonstration of it on youtube.

Files

frustration-factory-macos.zip 57 MB
Version 1 32 days ago
frustration-factory-0.5.06.tar.gz 38 MB
Version 6 26 days ago
frustration-factory-macos.zip 57 MB
Version 1 32 days ago
frustration-factory-windows-demo.zip 37 MB
Version 4 26 days ago
frustration-factory-windows.zip 95 MB
Version 6 26 days ago
frustration-factory-demo-0.5.06.tar.gz 37 MB
Version 5 26 days ago

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