Debugging Godot raycasting in Frustration Factory
Frustration Factory » Devlog
One of the longest elements of developing Frustration Factory was getting the collisions and world interactions correct for all the falling pieces. I finally decided to work around this problem using some specially timed “ray casts” in order to detect objects in front of each piece that weren’t always getting properly collision detected otherwise.
I decided this was so useful, I made a generic Godot plugin for everyone to use and created a tutorial / demonstration of it on youtube.
Files
frustration-factory-macos.zip 57 MB
Version 1 32 days ago
frustration-factory-0.5.06.tar.gz 38 MB
Version 6 26 days ago
frustration-factory-macos.zip 57 MB
Version 1 32 days ago
frustration-factory-windows-demo.zip 37 MB
Version 4 26 days ago
frustration-factory-windows.zip 95 MB
Version 6 26 days ago
frustration-factory-demo-0.5.06.tar.gz 37 MB
Version 5 26 days ago
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Frustration Factory
A game of concentration, patience and frustrating chaos
Status | In development |
Author | frostedaxe |
Genre | Puzzle |
Tags | Crafting, factory, Singleplayer |
Languages | English |
More posts
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- Minor "Frustration Factory" update featuring in-game settings52 days ago
- Bug fix release: level-over screen showed incorrect stars57 days ago
- New version of Frustration Factory: 0.5.0359 days ago
- Frustration Factory has a side benefit? Concentration improvements?66 days ago
- It's alive: Frustration Factor initial release69 days ago
- Ensuring every level is possible to 3-star71 days ago
- The hardest part of game development? tutorials. ugh.86 days ago
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