Debugging Godot raycasting in Frustration Factory
Frustration Factory » Devlog
One of the longest elements of developing Frustration Factory was getting the collisions and world interactions correct for all the falling pieces. I finally decided to work around this problem using some specially timed “ray casts” in order to detect objects in front of each piece that weren’t always getting properly collision detected otherwise.
I decided this was so useful, I made a generic Godot plugin for everyone to use and created a tutorial / demonstration of it on youtube.
Files
frustration-factory-macos.zip 65 MB
Version 3 64 days ago
frustration-factory-0.5.06.tar.gz 40 MB
Version 6 Jun 21, 2025
frustration-factory-macos.zip 65 MB
Version 1 Jun 15, 2025
frustration-factory-windows-demo.zip 37 MB
Version 4 Jun 21, 2025
frustration-factory-windows.zip 39 MB
Version 6 Jun 21, 2025
frustration-factory-demo-0.5.06.tar.gz 37 MB
Version 5 Jun 21, 2025
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Frustration Factory
A game of concentration, patience and frustrating chaos
| Status | In development |
| Author | frostedaxe |
| Genre | Puzzle, Action |
| Tags | Crafting, factory, Singleplayer |
| Languages | English |
More posts
- Version 0.7.0: seven new levels a major code rewrite64 days ago
- 14 new levels + steam achievementsJan 03, 2026
- Frustration Factory -- now with OSX supportJun 15, 2025
- Six new achievements addedMay 31, 2025
- Minor "Frustration Factory" update featuring in-game settingsMay 26, 2025
- Bug fix release: level-over screen showed incorrect starsMay 21, 2025
- New version of Frustration Factory: 0.5.03May 19, 2025
- Frustration Factory has a side benefit? Concentration improvements?May 13, 2025
- It's alive: Frustration Factor initial releaseMay 09, 2025
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