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Frustration Factory » Devlog
One thing I’ve found lately is that when I launch a level to test the mechanics, timing, piece under development, … is that I’m often having to force myself to stop playing the level once my debugging is over. To put it another way: I’m enjoying playing the game myself. That’s always a good sign and if you don’t have that feeling, you should probably be concerned.
Also a good sign: when someone says they’ve been thinking about your game all day and about how to get past a certain level :-)
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Frustration Factory
A game of concentration, patience and frustrating chaos
Status | In development |
Author | frostedaxe |
Genre | Puzzle |
Tags | Crafting, factory, Singleplayer |
Languages | English |
More posts
- Six new achievements added3 days ago
- Minor "Frustration Factory" update featuring in-game settings8 days ago
- Bug fix release: level-over screen showed incorrect stars13 days ago
- New version of Frustration Factory: 0.5.0315 days ago
- Frustration Factory has a side benefit? Concentration improvements?22 days ago
- It's alive: Frustration Factor initial release25 days ago
- Ensuring every level is possible to 3-star27 days ago
- The hardest part of game development? tutorials. ugh.42 days ago
- Frustration Factory version 0.3.5 demo now available44 days ago
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